Run the season
Handicaps
How the Hub works out each golfer's handicap, what ends up on the scorecard, and how to change it.
How handicaps work
A golfer can have more than one handicap on record. The Hub uses the strongest one it has, in this order:
| Wins | Handicap | Where it comes from | Badge on the Players tab |
|---|---|---|---|
| 1st | Override | A handicap you set by hand for one week. | Amber Override |
| 2nd | Rest-of-season adjustment | A handicap you set for every week the golfer hasn’t played yet — a committee adjustment. A one-week override still wins its week. | Violet Adjusted |
| 3rd | Calculated | If Auto-calculate handicaps is on, the Hub recalculates from completed league rounds after every score submission. | No badge |
| 4th | Starting handicap | The number you entered (Initial HCP), or the golfer’s own answer when they registered. Yours wins if both exist. | Set by an operator (blue) or Entered by the golfer (amber) |
A starting handicap doesn’t vanish after the first round. It counts as two rounds in the golfer’s calculated average, behind every real round, and fades out as real rounds arrive — it’s gone once they have 10 rounds of their own.
From that handicap, the Hub works out the playing handicap — the number actually used on the scorecard.
What goes on the scorecard
Four things turn a handicap into a playing handicap, in this order:
- Index to lowest (if it’s on): subtract the lowest handicap among that week’s players, so the best golfer plays at scratch. A golfer below that low ends up as a plus handicap and gives strokes back. Canceled players, alternates and golfers still in their seasoning weeks don’t count as the lowest.
- Nine holes: a 9-hole round halves it. Always type 18-hole handicaps — the Hub does this for you.
- Handicap Percentage: scales what’s left. 100% is the full handicap; 90% is nine-tenths of it.
- Handicap range (if the league sets one): the result can’t go above the most strokes or below the fewest the league allows. See Limit the handicap range.
The scorecard then gives whole strokes. A golfer who receives strokes gets them on the hardest holes first, shown as a small dot. A plus golfer gives strokes back on the easiest holes first, shown as a hollow ring — a +2 adds a stroke on each of the two easiest holes.
Try it: what goes on the scorecard?
For a plus handicap, type a plus sign, like +2.
For example, Casey has a handicap of 20.0 and the lowest this week is 6.0, with indexing on: Casey’s playing handicap is 20 − 6 = 14. If you override Casey to 16, it becomes 16 − 6 = 10. The override screen shows both numbers side by side before you save.
Seasoning weeks
Edit League League Configuration
Seasoning gives a league a few weeks to learn everyone’s game before handicaps count. During seasoning every golfer plays gross, whatever handicap they carry — including golfers with a starting handicap. Their rounds still feed the handicap they get when seasoning ends.
| Setting | What it does |
|---|---|
| Seasoning Weeks | How many weeks of seasoning. 0 turns it off; then a golfer with no handicap on file plays their first round gross, and later rounds off the handicap it produced. |
| Seasoning window | The league’s first N sessions (the default for new leagues): everyone plays gross in sessions 1 to N, then nobody does. Each golfer’s own first N rounds: each golfer plays gross for their first N rounds, whenever they join. |
| Re-score seasoning rounds when seasoning ends | Off by default. When on, the gross rounds are re-scored with the handicap those rounds produced — in match play this can change results for opponents too. |
- Bye and canceled weeks don’t use up a seasoning week.
- A flex league pass always uses the league’s first N sessions.
- With re-scoring on, neither setting can be changed once the first scorecard is in.
Where to see handicaps
| Where | What you see |
|---|---|
| Players tab | Each golfer’s current handicap, with a badge showing where it comes from (see the table above). |
| Schedule tab | A chip beside each golfer with their handicap for that week. A one-week override shows as, for example, 16.0 • override; a rest-of-season one as adjusted, in violet. A plus golfer shows as +2. |
| Scorecard | The golfer’s handicap for the round under their name (9-Hole HCP on a 9-hole round). |
Change a golfer’s handicap
Leagues your league Players pencil icon
- Open the Players tab and find the golfer.
- Click the pencil icon in their Handicap column. The Override handicap box opens.
- Type the New 18-hole handicap value — for example 12.4. For a plus handicap, start with a plus sign, like +5.
- Compare the Current and New (preview) boxes. Where indexing, 9 holes or a percentage changes the number, the preview shows the playing handicap too.
- Under Apply to, choose one week — or Rest of season to hold the golfer at this handicap for every week they haven’t played yet. For rest of season you can add a Reason (optional), kept so the decision can be looked up later.
- Click Save override. A message says Override applied (one week) or Adjustment applied (rest of season).
Set or correct a starting handicap
Players flag button beside the pencil
Use this when a golfer joined without a starting handicap, or the one on file is wrong.
- On the Players tab, click the small flag button (Set starting handicap) beside the golfer’s pencil.
- Type the New starting handicap (18-hole) — +2 for a plus handicap. On a 9-hole league the box shows what it plays as for 9 holes.
- Save. The golfer’s handicap is recalculated straight away. Weeks not yet submitted use it; submitted weeks keep theirs.
Limit the handicap range
Edit League Handicap Limit the handicap range
Caps how many strokes a golfer can get in a round, and how few. It’s also in the league wizard.
- Tick Limit the handicap range.
- Type Most strokes in a round and Fewest strokes in a round — for example 16 and +2.
Enter strokes for the round your league plays, after the handicap allowance — not an 18-hole handicap. A 9-hole league enters its 9-hole numbers: a rule of “16 most, +2 fewest over 9 holes” is entered as 16 and +2. Each box shows the 18-hole handicap it matches.
Let the Hub calculate, or manage them yourself
Leagues your league Edit League Handicap
- Leave Auto-calculate handicaps on and handicaps update by themselves after each submitted round.
- Turn it off to manage handicaps yourself: set starting handicaps, and use overrides and rest-of-season adjustments afterward.
- Handicap Allowance (%) on the same page changes what share of each handicap is used. (It’s the same setting the wizard calls Handicap Percentage.)
- In a week’s session menu on the Schedule tab, Snapshot team handicaps saves the team handicaps for that session.
- A week’s handicaps are locked once that week is played, a match is recorded as forfeited or stopped, or its prizes are calculated. Later handicap changes don’t move it.
Questions people ask
Why does a golfer's handicap look different in different places?
The Players tab shows their current handicap. The Schedule shows the handicap for that week, including any override or adjustment. The scorecard shows the playing handicap after indexing, the 9-hole adjustment, the percentage and any handicap range. The override screen shows the handicap and the playing handicap side by side.
What does "index to lowest" compare against — the team or the league?
The lowest handicap among that week's players (leaving out canceled players, alternates and golfers still in their seasoning weeks). Scramble formats compare teams against the lowest team.
My league plays 9 holes. Which handicap do I type?
Always the 18-hole handicap. The Hub halves it for a 9-hole round.
Does a plus handicap give strokes back?
Yes. A +2 golfer adds a stroke on each of the two easiest holes of the round. On the scorecard it shows as a hollow ring.
A new golfer has a starting handicap. Why are they playing gross?
Because the league is in its seasoning weeks. Everyone plays gross during seasoning, including golfers with a starting handicap — and that starting handicap still counts toward the handicap they get when seasoning ends.