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Step-by-step guides for running your leagues in the Fareway Hub — from your first league to paying out prizes.
New to the Hub? Start at step one.
Most leagues follow the same path. Each step opens the guide that covers it, so you can work through your first season from top to bottom.
- 01 Set up your venue Check your time zone, add your simulators and connect Stripe.
- 02 Create the league Pick the format, handicap rules, schedule and price in the wizard.
- 03 Choose a course for every week A week can’t take scores until it has a course.
- 04 Fill the league Add teams yourself, or share the link and send an invitation.
- 05 Collect payments Send payment links, or record cash and checks.
- 06 Run the nights Enter scores, fix mistakes and handle subs.
- 07 Follow the standings Check the table and league points each week.
- 08 Pay out prizes Calculate prizes and record skins awards.
Everything the Hub does, one guide at a time.
Get started
Find your way around the Hub and set up your venue.
Build your league
Create a league, change it later, and split it into groups.
- Create a league The seven-step league wizard, what each choice does, and which defaults to check before you click Create League. 6 tasks
- Edit a league Where each league setting lives after the league exists, how to change one week, and what's locked. 5 tasks
- Divisions and flights Split one league into smaller groups so teams compete against similar teams — automatically or by hand. 3 tasks
Run the season
Teams, handicaps, scores and standings, week to week.
- Teams and players Register a team yourself, sub a player in or out, remove someone, and find any golfer's contact details fast. 5 tasks
- Handicaps How the Hub works out each golfer's handicap, what ends up on the scorecard, and how to change it. 5 tasks
- Scores How scores get into the Hub, how to enter and fix them, how to read the scorecard, and how to close a week. 5 tasks
- Standings and points See who's leading, by division or for the whole league, and adjust league points when you need to. 2 tasks
Money and prizes
Collect entry fees, run skins and pay out prizes.
Fill your league
Share the sign-up link, email golfers and run events.
Reference
Quick answers, where everything lives, and what the terms mean.
- Common questions The things operators ask most — what you're seeing, why, and what to do about it. 2 tasks
- Where to find everything A cheat sheet of where every task lives in the Hub, and the Hub's terms in plain English. 2 tasks
- The Fareway app for your golfers What your golfers see and do — signing in, registering and paying, entering scores and following the standings — so you can answer questions on league night. 4 tasks
- What's coming Features on the way to the Hub. We'll add the steps to these guides when each one ships. 1 task
Quick answers.
The things operators ask us most. The full list is in Common questions, under Reference.
Why can't I enter scores for a week?
Does subbing a player cost the team extra?
A team paid in cash but still shows Not Started. What do I do?
How do I change a golfer's handicap?
A golfer can't sign in. What's wrong?
Can I add skins after creating the league?
Why does a scorecard say Round Incomplete?
How do I refund a team?
Still stuck? We’re a message away.
Tell us the league name, what you were doing and what you expected to see. A screenshot helps a lot. And if you are not sure how to set something up, ask before you create the league — a few choices are much easier to make than to change.
Report a Bug
The button in the bottom-left corner of every Hub page. It goes straight to the Fareway team.
Reply to your onboarding email
It reaches someone who already knows your setup.